Trinus PSVR Help - Trinus Virtual Reality

Trinus PSVR Help

Trinus PSVR works best with native VR games (SteamVR), but can convert non-VR games to make them more immersive. So make sure you install SteamVR and try some the free available experiences.

Here's a good video tutorial by JRaeGames. Feel free to check his channel, it includes good tips and game recommendations!


Find below solutions to common problems. Also check the How To sections in the Trinus PSVR application.


- You should switch on and plug the usb cable to the PSVR box before installing Trinus (driver installation). There should be a PS VR Control item in Universal Serial Bus devices (and irrelevant PSVR Audio/h264 warnings). If you still don't see the entry below (in Device Manager), manually install the driver from [TrinusInstallFolder]\ext\InstallDriver.exe

‚ÄčPSVR not detected / black screen / red screen

- Make sure the PSVR driver installed correctly. It should show as PSVR Control in Windows Device Manager>Universal Serial Bus Devices. You can manually re-install the driver by going to the Trinus PSVR install folder and run /ext/InstallDriver.exe. Don't worry about other PSVR related drivers in the Device Manager showing error, the only relevant one is the PSVR Control one

- If SteamVR doesn't detect the headset, try re-installing the Trinus SteamVR driver

- The PSVR Box needs to be connected via hdmi directly to the gpu card (not motherboard hdmi ports). Use the original (USB and hdmi) cables that came with the PSVR

- Windows should detect the PSVR as a second monitor. If not, check screen detection in Windows display settings. You can try setting Windows to duplicate/mirror displays or set PSVR display as main. If you have a second monitor, try disconnecting it (keeping only main monitor and PSVR)

- If you get a red screen (which turns into SteamVR when you mouse click on it), try enabling the Force Set Display option. It will switch Windows main display as a workaround for such red screen issue

- There should be no application window on the PSVR display, other than the VR view. Some VR apps keep their own window (which may need to be active to receive inputs). Such window should stay on your monitor, not the PSVR display

Image shown incorrectly

- Check that all your connected displays are at the same 1920x1080 resolution (max. resolution supported for PSVR)

- When playing non-VR games, you will need to use the Side By Side option in Trinus or enable it through 3rd party software (ReShade, Vireio, TriDef, VorpX). Some games do have native SBS support (eg. Doom, Crysis, etc.)

- If you see half screen on the left and half on the right, it is due to content not being SBS (eg. Windows desktop)

- AMD cards may require setting pixel format to 4:4:4 and disable Virtual Super Resolution

Desktop is not in Side By Side (SBS) Format, so the resulting image (right) displays incorrect content for each eye

Game source is in SBS (left), it will display the correct view for each eye when rendered in VR (right). Trinus has a VR Conversion feature that will convert standard nonSBS games to make them playable through the headset

No audio

- Connect your headphones to the PC (not PSVR)

- Make sure the selected Playback device (in Windows audio setting) is correct

Slow performance/jitter

- A VR ready PC is required for best results, although less complex games will work fine

- Set your displays to a higher refresh rate (eg. 90hz or 120hz). All displays should be set to same refresh rate. May require creating a custom resolution.

- Best performance is obtained with the compositor running fullscreen (as opposed to maximized window). There are two ways to go fullscreen, described below. Please note that going fullscreen may force the compositor to the main display, without being able to move it (or causing the view to go red). To solve that, you will have to set the headset display as Windows Primary Display (here's a recommendation on how to do so).

     > Go to Trinus Advanced tab and enable Fullscreen SteamVR, or...

     > Once SteamVR is running, try disabling/enabling Direct Mode (in SteamVR Settings>Developer). SteamVR will restart and may give an error, just restart close it, restart Trinus and restart SteamVR

- Disable V-Sync (and buffering) from your gpu control panel

Sensor drift/orientation issues

- Leave the headset on a levelled flat surface before starting Trinus, looking forward, and wait for the calibration process.

- If the image tilts as you rotate, try raising the headset band so that the front is perpendicular to the surface (you can place the PSVR back to rest on the PSVR box)

- Use the Drift Correction Factor in Advanced tab to tweak the sensor filter and minimise drift

- Use the orientation reset view button if necessary

You can use the PSVR volume and mute buttons to tweak the drift correction or reset the view

You can use the PSVR volume and mute buttons to tweak the drift correction or reset the view